By: Matt Bird | 2010-05-31 | Video games I started playing RPGs because of Final Fantasy IV. I CONTINUED playing because of Final Fantasy VI. Final Fantasy VI has an epic story as one would expect for an RPG. read more
By: Matt Bird | 2010-05-29 | Video games With the espers gone you''ll have little choice but to head back to your airship. Leave the cave and go back through the Imperial Base. You''ll be intercepted at the exit by one of your party members, who tells the party that the espers fled directly west - to Vector. read more
By: Matt Bird | 2010-05-29 | Video games After Sabin is swept away by the currents of the Lethe River he''ll wind up on strange shores. Wake the burly man up and head to the nearby house. There you''ll find Shadow, who will clue Sabin in to an impending Imperial invasion on the kingdom of Doma and offer to escort Sabin for a while. read more
By: John Mayers | 2010-12-09 | Video games This article should able to give detail information about where you can download them from the web. read more
By: Julius Albert Custodio | 2010-05-31 | Video games "An Unbiased Review of Mega Man Battle Network by a Non-Fan" Before I start this review, let me just get this out in the open: the Mega Man series is, at the core of it, alien to me. Not that I haven''t heard or played the popular games in the series, I played some of them too. read more
By: Matt Bird | 2010-05-28 | Video games As much as Link relies on his sword and his wits to survive any given Zelda game, much of his success comes from his various gadgets. Found in dungeons or bought at a high price Link''s items are generally well-worth the cost or effort to procure, as all have at least some token purpose. read more
By: Matt Bird | 2010-05-27 | Video games Sneak past the Rocket Grunt at the entrance and enter Silph Co. with a team of fresh, prepared pokemon at your disposal. You''ll need them to get through the tower''s mass of Rocket trainers, as there are 11 floors to the place and almost all of them have trainers. read more
By: Matt Bird | 2010-05-30 | Video games Possibly one of the most important elements to success in Final Fantasy VI, magicite teaches your characters spells and grants them the abilities needed to get through the toughest parts of the game. read more
By: Matt Bird | 2010-05-30 | Video games One of the great parts of Final Fantasy VI that managed to outdo the vast majority of previous games in the series was its huge cast. By the end of the game you had lots of characters to pick from, and could form whatever team you wanted to tackle the final boss Kefka. read more
By: Matt Bird | 2010-05-29 | Video games The remainder of the Magitek Factory is quite straightforward compared to what you''d gone through prior, though the enemies are a bit tougher since they have more HP and in some cases appear in multiple stages. read more
By: Matt Bird | 2010-05-28 | Video games Once you have the Master Sword - and if you want to tug your heartstrings a teensy bit - go back to the Sanctuary. You''ll find the preacher lying on the floor, having been mortally wounded by Agahnim''s soldiers. Zelda is gone. He pleads with Link to save her before dying. read more
By: Matt Bird | 2010-05-27 | Video games Now that you have the Canoe you can traverse the many shallow rivers near Crescent Lake and reach Mt. Gulg, home of the Fire Crystal. To get to Mt. read more
By: Matt Bird | 2010-05-27 | Video games Once you leave Kashuan Keep with the Sunfire in hand you''ll see a brief cinematic where Cid''s airship is attacked and captured in midair by the massive Dreadnought. Worse, if you return to Altair, you''ll learn that Hilda was on the airship. Time to rescue the princess. read more
By: Matt Bird | 2010-05-27 | Video games After securing the Ultima Tome you''ll appear at the base of the tower. Teach it to one of your strong magic users - it counts as white magic, so your healer is a good candidate - and hop in your ship. Sail back to Altair. You''ll realize at once that something''s amiss. read more
By: Matt Bird | 2010-05-27 | Video games You''ve defeated the emperor, and understandably enough everyone''s overjoyed at the loss of such a tyrant. All the major players decide to gather and celebrate, and you''re treated to a short dance sequence in Fynn''s throne room... ... that is, until a messenger brings dire new. read more
By: Matt Bird | 2010-05-27 | Video games Doubtless the longest passage in the game thanks to all the forced doubling back to get everything, Pandaemonium is an exercise in tedium. You''ll spend a lot of time wandering these halls, and piling that on top of what you went through in the Jade Passage makes for a long trip. read more
By: Matt Bird | 2010-05-30 | Video games My first reaction to the news of a Mega Man RPG was something along the lines of "What the devil?" But then I remembered that Nintendo had done it with Mario, and so I decided to shrug, say "Oh, why not" and give Capcom the chance to wow me. read more
By: Matt Bird | 2010-05-30 | Video games For the vast, VAST majority of Final Fantasy IV, you''ll have no choice as to your team. Characters will come and go as they please, forcing you to make do with who you have and simply lament over the loss of one major damage-dealer or another. read more